
Kelvin Koding
Writing code, making art.

Breakdown #45, June 2024
Generative art (code with random elements).
The key to solving a difficult problem is to break it down into a series of smaller, more tractable, problems. Here we start with a rectangular polygon. We shrink our polygon by some fixed amount (inset), and then pick a point inside it. We then send off rays in N evenly spaced directions and use these to split the polygon into N new polygons. Repeat the process, varying parameters such as how we pick our point or the angles of our projected rays, and see what emerges.

Divide and Contour #43, March 2024
Generative art (code with random elements).
Partition the canvas, then bend it to your will.